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Smart Home App

Tap-Home is a mobile app for combining all the smart systems into one single and simple application. The main goal of the app is to track and control household appliances.

Design Process

1. Research & Discovery

  • User research

  • Design Strategy​

2. Define & Ideation​

  • Data gathering

  • Personas

3. Design & Testing​

  • Information Architecture 

  • Wireframing

4. Development & Testing​

  • Usability Testing

  • Prototyping

Research and Discovery

For our initial research, I sent out a survey that received 36 responses. I used the results to create questions for user interviews. I interviewed a total of 12 people to understand their home conditions and needs. This interview group consisted of renters and homeowners whose ages ranged from 20-62 years old and whose technology usage ranged from novice to expert.

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Insights and Pain Points
  • The app should save time and energy.

  • A smart home is owned not only by people who live by themselves, but also those who are sharing their home space with other people.

  • Users want to control their home appliances from a single app.

  • Some users have pets at home and want the climate to be good for them while the user(s) is away. 

Define and Ideation

General Tasks
  • Add devices to the home or just in specific rooms

  • Add rooms and scenes

  • Automate devices


Shelby Delap

Nurse - 58 years old


Shelby is a nurse who lives by herself in a one story home and doesn't use technology very often.


Since she lives by herself, she's not able to check on her appliances when she's away at work. 


Being able to switch her appliances on and off by herself.

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Ian Burnhop

Software Engineer - 25 years old


Ian is a software engineer who shares an apartment with another roommate and has two pets.


Ian usually forgets to make his apartment climate comfortable for his pets before he leaves to work. Also, he forgets to turn off appliances, making the monthly bill increase and his roommate angry. 


Being able to switch his appliances on and off and controlling the climate of the apartment by himself. 

Design and Testing

Information Architecture 
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Initial Wireframing
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Lo-fi Wireframing
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Development and Testing

Usability testing was conducted with a group of users. Some of the findings included:

  • Users liked having clear options of how to navigate.

  • Users enjoyed the simplicity of the app.

  • The color blue elicited a sense of calmness and the feeling of a safe and cozy home. 

Final Screens

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